Boost42

How we keep your account safe during a boost

Published

Boosting on your own account is not what it was five years ago. Publishers watch where and how people sign in, and they got good at it. Here is how we work with that, and what it means for you.

Why boosts with a login got harder

Publishers watch where and how people sign in. A sign-in from another country, or from a device the account has never seen, stands out.

So the risk of a boost depends on the game and the kind of work, not on how much it costs. That is the first thing we tell you about every offer.

The risk label on every offer

Before you pay, every offer shows its risk label. There are four:

  • Fully safe: this kind of work doesn't get accounts suspended, and we haven't had a single complaint about it.
  • Low risk: now and then an account gets a temporary suspension. It's rare, and it lifts on its own.
  • Medium risk: developers often suspend accounts for this. If yours is suspended, we do the order again for free.
  • High risk: right now accounts get suspended for this almost every time, so we don't sell anything at this level.

How we sign in

When an offer needs your login, we sign in through a VPN or proxy in your region. To the game it looks like a sign-in from where you usually play, not from the other side of the world.

We ask for your login only after payment, through an encrypted form on your order page, never in chat. It is stored encrypted with AES-256 and you see every time we open it. When the order closes, it is locked automatically and the booster can no longer open it.

If you need changes

Your order page has an “Something's not right” button. Write what to fix, and our support answers in the order chat.

Not happy with the result? We fix it or refund you in full.

And you close the order once you've checked the result.