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Elite Dangerous
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Elite Dangerous boosting

Colony cargo hauling, credits, engineers, Guardian blueprints, Combat and Trade Elite, Corvette and Cutter ranks, ships and hours of play

1 day of colony cargo hauling

Fully safe

One day of hauling for your colony: 16 trips of 720 t, 11,520 t of the commodities your construction site still needs, bought and delivered by our pilot in his own ship. No login needed: send your commander name and the system after payment.

  • Starts from 30 minutes
Price
€38.99

Colony cargo hauling

Fully safe

Days of hauling for your colony, 1 to 28: each day is 16 trips of 720 t, 11,520 t of construction commodities bought and delivered to your site by our pilot in his own ship. No login needed.

  • Starts from 30 minutes
1 day
Price
€38.99

28 days of colony cargo hauling

Fully safe

Four weeks of hauling for your colony, the time a new claim gives you to finish its primary port: 448 trips of 720 t, 322,560 t of construction commodities bought and delivered by our pilot in his own ship. No login needed.

  • Starts from 30 minutes
Price
€698.99

Starport supplied for your colony

Fully safe

Every commodity one starport construction site of yours still needs, bought and delivered by our pilot in his own ships until the site completes: a Coriolis or asteroid base, an Orbis or Ocellus, or a planetary port. No login needed.

  • Starts from 30 minutes
Price
€99.99

Credits farm

Fully safe

Credits farmed on your account, 200 million to 10 billion, for ships, modules, engineering, rebuys or a fleet carrier. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
200 million credits
Price
€13.50

500 million credits

Fully safe

500,000,000 credits farmed on your account, enough for a large ship with good modules or a long run of engineering. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€27.99

10 billion credits

Fully safe

10,000,000,000 credits farmed on your account: a fleet carrier and its upkeep, any ship in the game and its modules. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€189.99

Small or medium ship of your choice

Fully safe

The small or medium ship you pick, bought on your account with credits we farm for it. Federal and Imperial navy ships need the navy rank they ask for. Live galaxy on PC. Login after payment.

  • Starts from 30 minutes
Price
€14.90

Large ship of your choice

Fully safe

The large ship you pick, bought on your account with credits we farm for it: Type-7, Orca, Anaconda, Type-10, Beluga, Type-9, Imperial Clipper, Imperial Cutter or Federal Corvette. The Clipper needs Baron rank, the Cutter Duke, the Corvette Rear Admiral. Live galaxy on PC. Login after payment.

  • Starts from 30 minutes
Price
€50.49

Drake-class fleet carrier

Fully safe

A Drake-class fleet carrier bought on your account with the 5 billion credits we farm for it: 16 landing pads, a market and 500 ly a jump for you and your fleet. Upkeep starts at 5 million credits a week. Live galaxy on PC. Login after payment.

  • Starts from 30 minutes
Price
€224.49

Fleet carrier taxi

Fully safe

A ride on our pilot's fleet carrier to the system you name, 1 to 50 jumps of up to 500 ly each; Colonia is about 45 jumps from the Bubble. Your ship rides docked on the carrier. No login needed.

  • Starts from 30 minutes
1 jump
Price
€4.90

Starter pack: 1 billion credits and 2 ships

Fully safe

A quick start on your account: 1 billion credits, two ships set up for you (one for long jumps, one for cargo), one suit upgraded and your hand weapons taken to grade 3. Live galaxy on PC. Login after payment.

  • Starts from 30 minutes
Price
€54.99

Long-range exploration ship

Fully safe

An Asp Explorer fitted for 65 ly jumps or an Anaconda fitted for 76 ly jumps, bought and outfitted on your account for deep space exploration and long trips. Live galaxy on PC. Login after payment.

  • Starts from 30 minutes
Price
€54.99

19 ship engineers unlocked

Fully safe

19 ship engineers in the Bubble unlocked on your account, ready to engineer your modules. Lori Jameson, Chloe Sedesi and the Colonia engineers are not included. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€164.99

Ship engineer of your choice

Fully safe

One ship engineer in the Bubble unlocked on your account, the one you pick, ready to engineer your modules. Lori Jameson works in Shinrarta Dezhra: she needs its permit (an Elite rank in any field) and Combat rank Dangerous on your account. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€12.90

4 Colonia engineers unlocked

Fully safe

Etienne Dorn, Marsha Hicks, Mel Brandon and Petra Olmanova unlocked on your account, the ship engineers of Colonia, 22,000 ly from the Bubble. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€79.99

All 25 ship engineers unlocked

Fully safe

Every ship engineer in the game unlocked on your account: the 21 in the Bubble, Lori Jameson and Chloe Sedesi included, and the 4 in Colonia. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€274.99

Odyssey engineers unlocked

Fully safe

On-foot engineers for suits and hand weapons unlocked on your account: one referral chain of three, or all 9 in the Bubble. Needs Odyssey. Login after payment.

  • Starts from 30 minutes
Price
€42.49

Guardian or tech broker blueprint unlock

Fully safe

One technology broker blueprint of your choice unlocked on your account: a Guardian module, weapon or fighter such as the Guardian FSD Booster, or a human tech broker module such as the pre-engineered FSD. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€18.90

Guardian blueprint packs

Fully safe

Guardian blueprints unlocked in one go: all 6 modules, all 14 weapons (Gauss Cannon, Plasma Charger and Shard Cannon in every size and mount), all 3 fighters, or the whole set. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€79.99

Ship module engineered to grade 5

Fully safe

One ship module engineered from grade 1 to grade 5 with an experimental effect, the blueprint and effect you pick. The engineer for that blueprint must be unlocked. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€24.99

Engineering materials farm

Fully safe

Engineering materials farmed on your account: a full stack each of one raw, one manufactured and one encoded material you name, or everything one ship build of yours needs. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€19.90

Suit or hand weapon to grade 5

Fully safe

One Odyssey hand weapon or suit (Maverick, Dominator or Artemis) upgraded on your account to grade 5, the top grade. Needs Odyssey. Login after payment.

  • Starts from 30 minutes
Price
€22.99

Combat rank

Fully safe

Your Pilots Federation Combat rank raised on your account to the rank you pick, from Novice up to Elite V. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€15.20

Combat rank Elite

Fully safe

Your Combat rank raised to Elite: the Elite badge and decal, the permit to Shinrarta Dezhra and Jameson Memorial, and one third of Triple Elite. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€157.99

Trade rank Elite

Fully safe

Your Trade rank raised to Elite or Elite I: the Elite badge and decal and the permit to Shinrarta Dezhra, where Jameson Memorial sells every ship and module. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€53.99

Rear Admiral rank for the Federal Corvette

Fully safe

Your Federal Navy rank raised to Rear Admiral, rank 12 of 14, the rank you need to buy the Federal Corvette. The ship is not included. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€129.99

Duke rank for the Imperial Cutter

Fully safe

Your Imperial Navy rank raised to Duke, rank 12 of 14, the rank you need to buy the Imperial Cutter. The ship is not included. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€59.99

Rear Admiral and Duke ranks

Fully safe

Both navy ranks raised to rank 12 of 14: Federal Navy Rear Admiral for the Federal Corvette and Imperial Navy Duke for the Imperial Cutter. The ships are not included. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€169.99

Navy rank 7: Baron or Ensign

Fully safe

Your Imperial Navy rank raised to Baron, the rank you need to buy the Imperial Clipper, or your Federal Navy rank raised to Ensign, the rank you need to buy the Federal Gunship. Rank 7 of 14. The ship is not included. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€29.99

Hours of play on your account

Fully safe

Our pilot plays Elite Dangerous on your account for the hours you pick, 1 to 25: colony hauling, trading and mining for credits, engineering materials, Guardian sites, Combat, Trade, Exploration or Exobiology rank, navy missions, Powerplay merits, Operations or any task you set. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
1 hour
Price
€7.00

25 hours of play

Fully safe

25 hours of play on your Elite Dangerous account: colony hauling, trading and mining for credits, engineering materials, Guardian sites, Combat, Trade, Exploration or Exobiology rank, navy missions, Powerplay merits, Operations or any task you set. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€166.99

Week of play

Fully safe

Our pilot plays your Elite Dangerous account every day for 7 days, the hours a day you pick: colony hauling, credits, engineering materials, Guardian sites, Combat, Trade, Exploration or Exobiology rank, navy missions, Powerplay merits, Operations or any task you set. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€228.99

Month of play

Fully safe

Our pilot plays your Elite Dangerous account every day for a month, the hours a day you pick: colony hauling, credits, engineering materials, Guardian sites, Combat, Trade, Exploration or Exobiology rank, navy missions, Powerplay merits, Operations or any task you set. Login after payment.

  • PC Live, PC Legacy
  • Starts from 30 minutes
Price
€978.99
  • 34 offers from €4.90
  • Starts from 30 minutes after payment
  • Card, Apple Pay, Google Pay, PayPal or crypto (3% off)
  • Not happy? We fix it or refund in full

About Elite Dangerous boosting

Our best seller in Elite Dangerous is colony cargo hauling: our pilot buys the commodities your construction site still needs and delivers them in his own 720 t ship, 16 trips and 11,520 t a day, for 1 to 28 days or until a whole starport is built, with no login. We also farm credits from 200 million to 10 billion, buy ships up to the Imperial Cutter, the Federal Corvette and a Drake-class fleet carrier, unlock ship and Odyssey engineers and Guardian and tech broker blueprints, engineer modules to grade 5, farm materials, and raise Combat rank to Elite V, Trade to Elite or Elite I and navy rank to Rear Admiral or Duke.

Every offer is for PC, in the Live galaxy, and credits, ship engineers, Guardian unlocks, materials, module engineering, ranks and hours of play also come for PC Legacy. Colony hauling and fleet carrier taxi need only your commander name; everything else is played on your account. If you just want someone to fly your commander, book hours of play: 1 to 25, or every day for a week or a month. You see the final price before you pay, and when an offer needs your login, you send it after payment through an encrypted form, never in chat.

Cheap Elite Dangerous boosting, and why: in 6+ years we've done 20,000+ orders on G2G, and that volume gets us the best rates from boosters. Our markup is 5% to 10%, where other boosting sites add 50% to 100%, and we sell straight to you with no marketplace commission.

Buy Elite Dangerous Boosting

What Elite Dangerous boosting covers at Boost42

Boost42 sells Elite Dangerous boosting at fixed prices, and every offer says what you get and whether we play on your account or need only your commander name:

  • Colonization: colony cargo hauling, 11,520 t a day for 1 to 28 days, or one starport supplied until it completes, by our pilot in his own ship.
  • Credits and ships: 200 million to 10 billion credits, the small, medium or large ship you pick, a Drake-class fleet carrier, a long-range exploration ship, the Starter pack and fleet carrier taxi.
  • Engineers: 19 ship engineers of the Bubble, the one you pick, the 4 Colonia engineers, all 25, or Odyssey engineers for suits and hand weapons.
  • Engineering and Guardian tech: one Guardian or tech broker blueprint, Guardian packs of 6 modules, 14 weapons or 3 fighters, a module engineered to grade 5, engineering materials, and a suit or hand weapon to grade 5.
  • Ranks: Combat rank up to Elite V, Trade Elite or Elite I, Rear Admiral for the Federal Corvette, Duke for the Imperial Cutter, both, or Baron or Ensign.
  • Hours of play: our pilot plays your account for 1 to 25 hours, or every day for a week or a month at 5, 10, 12, 15 or 20 hours a day, on whatever you name.

How buying works

You see the final price before you pay. Pay by card, PayPal or crypto with just your email, no sign-up. Your order page then shows the status, screenshots and a chat with our support.

Offers played on your account ask for your login after payment, through an encrypted form on the order page, never in chat. Colony hauling and fleet carrier taxi need only your commander name: our pilot works in his own ship. When the result is there, press “Everything's there” to close the order, or “Something's not right”. Not happy with the result? We fix it or refund you in full.

The same team sells as BOOST42 on G2G, a verified seller since October 2020 with more than 20,000 orders.

On your account or in our pilot's ship, and how it's priced

On your account means our pilot logs in and flies your commander: credits, ships, engineers, Guardian unlocks, engineering, materials, ranks and hours of play. Colony cargo hauling and fleet carrier taxi need no login: our pilot buys and delivers your colony's commodities, or carries your ship on his fleet carrier, and you send only your commander name.

Hauling is priced by the day, 1 to 28 days of 16 trips and 11,520 t each, and Starport supplied by the kind of starport. Credits are priced by the amount, 200 million to 10 billion, picked in millions: 1,000 is 1 billion. Ships are priced by the ship, engineers by the engineer or the pack, Combat rank by the rank you pick, and the taxi by the jumps, up to 500 ly each.

Some offers need something on your account first: Odyssey for on-foot engineers, suits and hand weapons; the navy rank for a navy ship, Baron for the Imperial Clipper, Duke for the Imperial Cutter and Rear Admiral for the Federal Corvette; the engineer for a blueprint before a module is engineered with it; and for Lori Jameson, the Shinrarta Dezhra permit and Combat rank Dangerous.

About Elite Dangerous now

Elite Dangerous is Frontier Developments' space game set in the Milky Way. It runs as two galaxies: Live, on PC only, with Odyssey's on-foot play and every new feature, colonization, Operations and new ships among them; and Legacy, frozen, with its own commander profile, where console players are and where PC players can also play.

Colonization lets commanders claim a system and build in it: a new claim gives you four weeks to finish its primary port, and anyone can haul commodities to a construction site, whose depot shows what's still missing. A Coriolis or asteroid base usually needs 55,000-65,000 t, an Orbis, Ocellus or planetary port 200,000-270,000 t.

The Pilots Federation ranks Combat, Trade, Exploration, CQC, Mercenary and Exobiology each end at Elite, then Elite I to Elite V. Elite in any field brings the permit to Shinrarta Dezhra, where Jameson Memorial sells every ship and module, and Elite in Combat, Trade and Exploration makes Triple Elite. The Federal and Imperial navies have 14 ranks each: Rear Admiral and Duke are rank 12.

Engineers improve modules up to grade 5 with experimental effects: 25 ship engineers, 21 in the Bubble and 4 in Colonia, 22,000 ly away, plus on-foot engineers for Odyssey suits and hand weapons. Guardian modules, weapons and fighters are unlocked once at a technology broker and then bought in outfitting as often as you like. A Drake-class fleet carrier costs 5 billion credits, jumps 500 ly and costs at least 5 million a week to keep.

Prices and options

The price follows what you buy: the days of hauling or the starport, the credits amount, the ship, the engineer or the pack, the blueprint, the rank you pick, the jumps and the hours. Many offers let you pick PC Live or PC Legacy. Nothing is added at checkout. Signed in with the same email, your second order is 5% off and every one after it 10% off.

Elite Dangerous boosting: questions and answers

9
Do you play on my account or in your own ship?

Colony cargo hauling, Starport supplied and Fleet carrier taxi are flown by our pilot in his own ships: no login, just your commander name. Everything else is played on your account, and you send your login after payment.

Why is Elite Dangerous boosting cheaper here?

In 6+ years of boosting we've done 20,000+ orders on G2G, and that volume gets us the best rates from our boosters. Our markup is 5% to 10%, where other boosting sites add 50% to 100%. We sell straight to you on our own site, so no marketplace commission sits in the price either, and nothing is added at checkout. You pay 5% less on your 2nd order, and from the 3rd you're a VIP with 10% off.

Do you need my login?

Only for offers played on your account: credits, ships, the fleet carrier, the Starter pack, engineers, Guardian unlocks, engineering, materials, ranks and hours of play. You send it after payment through an encrypted form on your order page, never in chat. Colony hauling and fleet carrier taxi need no login.

How long does it take?

Where an offer has a usual time, it's on the offer, and the order starts after payment. Combat rank Elite usually takes 3 to 12 days and Rear Admiral 5 to 20 hours. Colony hauling runs for the days you buy, 16 trips a day.

Which platforms and galaxies do you play?

PC only. Every offer works in the Live galaxy, and credits, ship engineers, Guardian unlocks, engineering, materials, ranks and hours of play also come for PC Legacy. Colonization, ships, the fleet carrier and Odyssey items are Live only.

How is the price built?

By the offer and what you pick: the days of hauling or the starport, the credits amount, the ship, the engineer or the pack, the blueprint, the rank and the hours. Nothing is added at checkout.

My construction site is half supplied already. What do I order?

The days that cover what's missing: the depot shows the tons still needed, and each day brings 11,520 t. Or take Starport supplied, which delivers everything the site still needs until it completes.

What does my account need first?

Odyssey for on-foot engineers, suits and hand weapons. The navy rank for a navy ship: Baron for the Imperial Clipper, Duke for the Imperial Cutter, Rear Admiral for the Federal Corvette. The engineer for a blueprint before a module is engineered with it, and for Lori Jameson the Shinrarta Dezhra permit and Combat rank Dangerous.

How risky is it for my account?

Every offer shows its risk level before you pay, and our How we rate risk page explains each level. Not happy with the result? We fix it or refund you in full.