Credits farm
Fully safeCredits farmed on your account, 200 million to 10 billion, for ships, modules, engineering, rebuys or a fleet carrier. Login after payment.
- PC Live, PC Legacy
- Starts from 30 minutes
Every price here is what you pay. Open an offer for the full breakdown.
Credits farmed on your account, 200 million to 10 billion, for ships, modules, engineering, rebuys or a fleet carrier. Login after payment.
500,000,000 credits farmed on your account, enough for a large ship with good modules or a long run of engineering. Login after payment.
10,000,000,000 credits farmed on your account: a fleet carrier and its upkeep, any ship in the game and its modules. Login after payment.
The small or medium ship you pick, bought on your account with credits we farm for it. Federal and Imperial navy ships need the navy rank they ask for. Live galaxy on PC. Login after payment.
The large ship you pick, bought on your account with credits we farm for it: Type-7, Orca, Anaconda, Type-10, Beluga, Type-9, Imperial Clipper, Imperial Cutter or Federal Corvette. The Clipper needs Baron rank, the Cutter Duke, the Corvette Rear Admiral. Live galaxy on PC. Login after payment.
A Drake-class fleet carrier bought on your account with the 5 billion credits we farm for it: 16 landing pads, a market and 500 ly a jump for you and your fleet. Upkeep starts at 5 million credits a week. Live galaxy on PC. Login after payment.
A ride on our pilot's fleet carrier to the system you name, 1 to 50 jumps of up to 500 ly each; Colonia is about 45 jumps from the Bubble. Your ship rides docked on the carrier. No login needed.
A quick start on your account: 1 billion credits, two ships set up for you (one for long jumps, one for cargo), one suit upgraded and your hand weapons taken to grade 3. Live galaxy on PC. Login after payment.
An Asp Explorer fitted for 65 ly jumps or an Anaconda fitted for 76 ly jumps, bought and outfitted on your account for deep space exploration and long trips. Live galaxy on PC. Login after payment.
Credits farm brings 200 million to 10 billion credits to your account, for ships, modules, engineering, rebuys or a fleet carrier, and 500 million credits and 10 billion credits are offers of their own. A Drake-class fleet carrier costs 5 billion, an Imperial Cutter about 209 million before modules. Credits come for PC Live or PC Legacy.
Or get the ship itself, bought with credits we farm for it: any small or medium ship, a large one up to the Imperial Cutter or Federal Corvette, a Drake-class fleet carrier, an Asp Explorer fitted for 65 ly jumps or an Anaconda for 76 ly, or the Starter pack: 1 billion credits and 2 ships. Fleet carrier taxi takes your ship to the system you name on our pilot's carrier, 1 to 50 jumps, with no login.
Only with the navy rank on your account: the Cutter needs Duke, the Corvette Rear Admiral and the Imperial Clipper Baron. The offers in Ranks raise them.
Up to 500 ly a jump, 1 to 50 jumps: 10 jumps cover up to 5,000 ly, and Colonia is about 45 jumps from the Bubble. Your ship rides docked on the carrier.
16 landing pads, a market and 500 ly a jump for you and your fleet. Upkeep starts at 5 million credits a week.
For credits, ships, the carrier and the Starter pack, yes: after payment, through the encrypted form on your order page, never in chat. Fleet carrier taxi needs none: send your commander name, where you are and where you want to go.